Thursday, July 26, 2012

League Army List

Well it is confirmed the League will be 1666 points, I attended the pre-league games on Wednesday (July 25th) with what I thought was a strong list.  Needless to say I lost, surprising I know.

Dante -225 (Warlord)
10x Assault Squad w/ 2 Melta's and PF -235
10x Assault Squad w/ 2 Melta's and PF -235
Sanguinary Guard w/Chapter Banner and 2 PF's -250
7x Death Company w/Bolter's and 1 Power Sword -155
2x Sanguinary Priests w/JP's and 1 Power Sword -165
Storm Raven w/Assault Cannons and Multi-Melta -200
Storm Raven w/Assault Cannons and Multi-Melta -200
-1665

Problem with the last game I had was I couldn't get an army wide FNP bubble going becuase the one I had got bogged down.  My Death Company ended up in  protracted combat that lasted pretty much the entire game with genestealers and the Broodlord.

Either way I am going to go with this for the time being and see what happens.

The Battle Reports are going to start back up again starting with Game 1 on the 1st of August.  Each game will actually count so at that point hopefully my luck improves.

Saturday, July 21, 2012

Army List #2

This is my new attempt at a list in preparation for a Tournament I have in Aug at 2k.

After my game yesterday I needed to make a few changes, I definitely saw my weaknesses.

Dante -225 (Will roll on Command Warlord Traits again)
10x Assault Squad w/ 2 Melta's and PF -235
10x Assault Squad w/ 2 Melta's and PF -235
10x Assault Squad w/ 2 Melta's and a Lightning Claw -225
Sanguinary Guard w/Chapter Banner and 2 PF's -250
10x Death Company w/Bolters and 2 Power Swords -230
Death Company Dreadnought -125
Sanguinary Priest w/JP -75
Storm Raven w/Assault Cannons and Multi-Melta -200
Storm Raven w/Assault Cannons and Multi-Melta -200
-2000

Now if I play a heavy flier list I could always make a quick adjustment and drop the DC down to 6 man with no PW's and drop the Combi-Melta on the Priest and add a Power Weapon then I can fit in the Aegis Defense Line.

I think this list would give me a much better shot against a lot of people.  This list is meant to be as all comers as possible because realistically I will have no idea who my opponent will be.

Edit---
So I learned a few things from a game I had on Sunday.  1 Drop Pod doesn't work, and since I only had 1 Drop Pod my Honor Guard were unsupported.
 Devastators also couldn't manage to hit anything all game, its not their fault I blame the dice.

I also believe in the Death Company Dreadnought and know he will do great if given the opportunity.  Last game I played with him he died as soon as he came down in his Drop Pod.   

So above is the list I will be going into next game with, also I was told the next league will be at 1666 points.  That is a little odd but I will see what I can do.

Battle Report #4

Well today I have a Battle report against paper plate scythe list of doom again, went to the store to play a game and he was the only player avail.  Today (Friday) is the only day this week I am able to get a game in today so I went for it.

My Army List
Dante (Warlord, roll warlord trait to add 1 to my charge range to whatever I roll) -225
Honor Guard w/4 Plasma Guns in a Drop Pod -210
10x Assault Squad w/2 Melta's and a PF -235
10x Assault Squad w/2 Melta's and a PF -235
Sanguinary Guard w/Chapter Banner and 2 PF's -250
10x Death Company w/Bolters and 2 PW's in a Drop Pod
Death Company Dreadnought w/Blood Fists in a Drop Pod
Sanguinary Priest w/JP and PW -90
5x Devastator Squad w4 ML's
Storm Raven -200
-2000

Imotech -225 (Warlord Trait gets 1VP for each character his warlord slays)
Cryptech w/Harbinger of Eternity and chronometron - 40
12x warriors w/Night Scythe -256
12x warriors w/Night Scythe -256
6x Wraiths w/Whip coils -270
6x Wraiths w/Whip coils -270
10x Scarabs -150
Doom Scythe -175
Doom Scythe -175
Doom Scythe -175
-1992

BA vs Necrons
Mission: Big Guns Never Tire
Deployment: Vanguard Strike (5 Objectives)

Red Thirst: Devastators (excellent), SG, and HG (again awesome).  

He won the roll off and gave first turn to me, in hopes of seizing on his 4+ which he didn't.

Top of Blood Angels Turn 1 (Night Fighting)
 This is what it looked like at the top of turn 1, I deployed in a way expecting him to seize but he didn't.  My 2 Drop pods with Death Company are going to be coming down on turn 1, so I have 1 drop pod with Honor Guard in reserves as well as Dante, Priest and 1 Assault Squad.
My Drop Pod with the Dreadnought Scatters towards his wraiths by like 10 inches.....good thing I didn't put it closer to the edge.  I didn't want to deal with his wraiths though or the Scarabs with him.  DC who I wanted close scattered away like 5.

My Assault Squad moves forward and runs.  My SG also move forward 6, so they just walked out of difficult terrain.

DC rapid fire into the wraiths killing 3, DC Dread only manages to put 1 wound on a wraith with his storm bolter.

Devastators hit a few times but wraiths make all their saves, as well against all the drop pods storm bolters.

Bottom of Necrons Turn 1
His wraiths move up to engage the Dread, the squad of 3 moves to engage the Drop Pod and both get wrecked.  First Blood to Necrons, it is now 0-1

Scarabs kind of scoot along the back table edge trying to stay away from my DC and moving towards Dread.  Scared of the Death Company I suppose.


Top of Blood Angels Turn 2

SG move up towards the Wraiths, as well as the Assault squad and Death company moving towards wraiths.

Last Drop Pod comes down with HG and I put them right next to the scarabs.

Death Company rapid fire into the squad of 3 wraiths and 2 die, assault squad shoots as well but doesn't manage anything.

HG rapid fire into scarabs killing 5 bases.....but I lose 1 HG to Gets HOT (seems to happen every game)

Death Company assault last wraith and kill it.
SG attemps to assault the 6 man squad of wraiths but fails.  I needed a 6 and I roll 5.

Bottom of Necrons turn 2

3 Doom Scythes come on, no Night Scythes

Wraiths move towards Devastators

1st Doom Scythe Death Ray kills 4 DC and the PF Sergeant in the Assault Squad.
2nd Doom Scythe kills 5 in the Assault Squad and another 4 with the Cannon.
3rd Doom Scythe shoots at Devastators and rolls 3 one's to wound and I make 2 cover saves.  So I lose none to the Death Ray (First time this ever happened), then I lose one Devastator to the cannon.
(I really hate Doom Scythes, dont know if I ever said this)

Scarabs multi-assault the HG and Drop Pod.  Drop Pod blows up dealing 3 wounds and killing a base.  The HG deals 3 wounds killing another base.

Top of Blood Angels turn 3
Storm Raven comes on and blows up the Doom Scythe right in front of him, score is now tied 1-1

Devastators snap fire at the Doom Scythe in front of them in the back ruins, and get a penetrating hit and score a stunned result making the flier not able to turn in his next turn and move a maximum of 18inches.

Dante's squad comes down as well and I put them in the  back corner behind the Doom scythe (chose here becuase it was really the only place on the board where I didnt have to worry about getting shot at by Doom Scythes next turn).  Anyways I hope for the best and snap fire 2 melta's and Dante's Pistol into it and do absolutely nothing.

DC assault the wraiths and at the end of that assault I have 1 SG alive and 1 wraith.

2 more wounds wounds on the scarabs and none on HG.

Bottom of Necrons Turn 3

This is what the board looked like at the start of his turn.

2 Night Scythes come on to the left of the Storm Raven and Glance him to death (Oh crap)

Scarabs die to the HG

Top of Blood Angels Turn 4
Dont have a picture of this, I was bummed about losing the Raven and was thinking about what I could do now.  I really wasnt expecing to lose him that easily.

Either way the turn was completely ineffective for me being unable to do anything to fliers except for my snap shots.

Bottom of Necrons Turn 4
Night Scythe on top of the building drops Imotech and his squad into those ruins near an objective in there.
Doom Scythe moves in front of Devastators again, the Doom that got hurt last turn turned 90 and flew to the lone assault squad guy hiding.  He had a Night Scythe and a Doom Scythe on him now, my opponent didnt want to take any chances leaving scoring units alive anywhere.

Of course that 1 guy died.

HG assault the warriors and do absolutely nothing.

I also lose 2 Devastators from the Doom in front of them.

Top of Blood Angels Turn 5

Another completely ineffective turn for me, I couldn't do anything to fliers

Dante and his squad start making way for the warriors in his deployment zone with my HG.

DC move towards the objective in the middle of the table again, just in case he tries to take that one.

HG deal 0 wounds (to much use of plasma guns they forgot how to use a chainsword) 0 wounds from the warriors in turn.

Bottom of Necrons Turn 5

His Night Scythe flies like 36 inches across the table and drops his warriors right in front of the Devastators.  He unfortunately kills them all with the combined might of 2 Night Scythes and warriors.  It is now 1-3

Doom Scythes both turn towards Dante's squad and kill 4 each pretty much.

HG die in close combat this turn while not inflicting any wounds once again.

If the game ends now he has 1 OBJ and I have 1 OBJ but he has First Blood, 2 Heavy kills and he is in my deployment.  So he would win 4-7.  He rolls and it continues.

Top of Blood Angels Turn 6

This is was probably the most ineffective turn I have ever had

DC turn towards the warriors in my deployment where the Devastators used to be and move 6 and run like 3.

Dante and his squad once again move towards Imotechs squad, 12 and run like 4.

Bottom of Necrons Turn 6

Doom Scythes being in a bad position now trying to annihilate Dante are forced to fly off the table, he doesn't really care at this point because he has the victory secured.

The Warriors in the ruin in my deployment came out to shoot at the lone Sanguinary Guard guy holding an objective but he makes all his saves.

He holds 2 OBJ's now to my one.

Score is 4-9

roll to see if it continues and once again it does.

Top of Blood Angels Turn 7

DC move over to the warriors and rapid fire then roll a 11 to charge.   They are completely wiped out, warriors stood no chance.

Bottom of Necrons Turn 7

Warriors rapid fire into Dante and the remaining members of his squad killing all of them and inflicting 1 wound on Dante.

Imotech comes out and charges Dante, he takes 2 wounds I take one I win combat and he rolls an 11 for leadership.  Then I promptly roll to sweep him, I now have Slay the Warlord.

Dante and the warriors are still there, and nothing he can really do at this point so the game ends....Dante is surrounded so is about 5 inches off his OBJ.

So he was 1 OBJ now, I have 1 OBJ.

3-3

I have Slay the Warlord, Line Breaker, 1 Heavy kill.

He has First Blood and 2 Heavy Kills

6-6 Draw

Leaving my 6th ed Record now at 2-1-3

Thursday, July 19, 2012

Army List

The list I am going to try out for Friday's game.

Dante -225 (Warlord)
Honor Guard w/JP's and 4 Plasma Guns -225
10x Assault Sqaud w/2 Melta and PF -235
10x Assault Sqaud w/2 Melta and PF -235
Sanguinary Guard w/Chapter Banner -230
10x Death Company w/Bolters and 2 Power Sword's - 230
       Drop Pod -35
Death Company Dreadnought w/Blood Fists -125
       Drop Pod -35
Sanguinary Priest /w JP  - 75
6x Devastator Squad w/4 Missile Launchers -146
Storm Raven -200

If I face a heavy Flier list I guess I could always drop the Dreadnought and add another Storm Raven but I like to keep my lists as close to all comers as I can.  I do feel kind of bad going into a game though and I have 2 Fliers and my opponent has none. 

Dante will probably roll on the Command Warlord Trait table again, stuff in there just seems more beneficial to me.

Honor Guard main roll is focus fire 2+ armor, and provide some FNP to anyone nearby part of the reason I dropped one of the two Priests I usually bring.

Assault Squads are my main scoring unit, if its a objective game which is a 85% possibility I can always combat squad.  Which I usually forget about then regret it later.  It's happened so many times so far I dont think I will forget again.

Sanguinary Guard are just awesome with their 2+ save, they all have AP3 weapons so they will just try to kill any 3+ Squads.

Death Company and the Dreadnought are going to go right into their deployment zone and cause havoc.  Probably pop smoke on the dread unless I get close enough to hopefully get First Blood Turn 1.  I'd like to get another drop pod in this list so I can drop all my Death Company in but I haven't figured that out yet.  Possibly some Sternguard later once I beef up their unit some.

Devastators will provide me with some much needed anti mech.  Been in desperate need for this for awhile now but just now finally managed to get a squad put together and painted.  Be there first game so see how they perform.

Storm Ravens are just insane now as well as being a flier.  I can come in fire the twin-linked assault cannons, multi melta and 2 missiles and take out enemy fliers or mech on the ground and have little worry about most things hitting it.

My ideas so far, so any suggestions or comments be appreciated.

Sunday, July 15, 2012

Devastator Project

I started my Devastator squad this weekend, I got them all built and primed.  1 is completely done.
Then the others, which are just primed.  The Sergeant has the Half Bionic face and an auspex.
I had to cannabilize a few bases from models from another army that will never see play again.  Then luckily I had enough Missile Launchers to get a squad of these guys going.....1 Missile Launcher had to be ripped off a poor Space Wolf Long Fang.......
The Guy on the left there is wielding a Bolter and Bolt Pistol, he will be used to soak up some wounds on the Missile Launcher guys and hopefully kill a few before he goes down.  As you can see he's in battle stance ready to defend his brothers to the death.

Edit.....
Finished my Sergeant.  Used a vehicle searchlight I believe for the Signum.  Digging through all my bits to get these guys completed. 
Edit July16th....
Finished 2 more Devastators.
Edit July18th
Finished the last guy
Now that my six man 4 missile launcher Devastator squad is finished I will be using them in my game this Friday.  They should do awesome.

Friday, July 13, 2012

Battle Report #3

Blood Angels vs. Necrons

Today I went in and there happened to be someone there and it was John the same Necron player I played last time so we went for a rematch.

The Mission: The Emperor's Will (Capture and Control basically)

Deployment: Hammer and Anvil

Dante (Warlord trait everyone within 12" uses Dante's Leadership) -225
Honor Guard w/4 Plasma Gun's -225
10x Assault Squad w/2 Melta Guns and a PF -235
10x Assault Squad w/2 Melta Guns and a PF -235
5x Assault Squad w/Razorback TLLC -155
Scouts w/Camo cloaks and Sniper Rifles and Missile Launcher -100
Sanguinary Guard w/Chapter Banner -230
Sanguinary Priest w/Power Sword -90
Storm Raven w/Assault Cannons and Multi-Melta-200
Storm Raven w/Assault Cannons and Multi-Melta-200
Aegis Defense Line w/Quad Cannon -100
-1995

My Opponent
Imotech -225 (Warlord trait was him getting outflank lol)
Cryptech w/Harbinger of Eternity and chronometron - 40
12x warriors w/Night Scythe -256
12x warriors w/Night Scythe -256
6x Wraiths w/Whip coils -270
6x Wraiths w/Whip coils -270
10x Scarabs -150
Doom Scythe -175
Doom Scythe -175
Doom Scythe -175
-1992

He gets first turn, again not that it mattered he would of seized on a 4+ either way


Top of Necrons turn 1
He had all his stuff hug his deployment edge at 24 inches, I did pretty much the same except maybe like 3-4 inches in knowing he couldn't get to me in 1 turn even with insane rolling.

He moves all his stuff forward, that's all she wrote.

Bottom of Blood Angels Turn 1
I move my Sanguinary Guard and Honor Guard up
Honor Guard fire into the squad of the wraiths in front of them and I get 1 gets hot, fail the armor save and FNP save and lose a guy but at least put 1 wound of a wraith...yea not a good trade off.

Snipers shoot at the other wraith squad and they put 1 wound on them.

Sanguinary Guard then assaults the scarabs rolling 11 inches to charge! They put 12 wounds on the scarabs and 1 SG dies (both are fearless)

Top of Necrons Turn 2
1 Doom Scythe comes on but stays more then 36 inches away from the Quad gun so he cant shoot at it because of Night Fighting, usually the Quad gun has 48 inch range.

1 Honor Guard dies from Imotechs random lightning

1st Wraith Squad assaults the 5x Assault Squad behind the Aegis Defense Line and the 2nd Wraith Squad assaults the Quad Gun.  3 Marines die and the Quad gun also dies.

Sanguinary Guard deal 8 more wounds on Scarabs, I don't lose any SG this time at least.

Bottom of Blood Angels Turn 2
1 Assault Squad comes down, Dante's stays in reserve.  At this point I realize that I need to get First Blood this turn or my opponent will on his next turn, and being a 2 Objective game its going to come down to Secondary Objectives.

Well the 1 squad comes down and shoots at the wraiths since 1 squad was the only thing not in CC.  I manage to kill 1 Wraith which  failed a save against a melta gun...that's it.
2 Storm Ravens come on and I position them in such a way that moving 18 inchces on I am able to shoot at that one Wraith squad as well....each Raven kills 1 Wraith
Snipers shoot but they are really bad at their job, and score no wounds.
Honor Guard moves forward to assault the Scarabs that are in CC with the Sanguinary Guard since this looks like the most obtainable thing right now to grant me First Blood.

Sanguinary Guard score 8 more wounds on Scarabs and Honor Guard roll a 3 to charge....I needed a 6.   No First Blood for me.  There was only 2 wounds left on 1 Scarab base at this point........

My 2 marines in CC with the Wraiths manage to stay alive both sides dealing no wounds....I have no idea how that happened.

Top of Necrons Turn 3

2 Sniper's die from Imotech's random lightning.
2 Doom Scythes and 2 Night Scythes come on
Doom Scythes lay havoc into my 10x Assault Squad and between 2 of them wipe them off the table...First Blood to Necrons.

HG Priest dies from a Night Scythe shooting.

Wraiths assault the Empty Razorback and wreck it, and the other Wraith squad kills the last 2 Assault guys in CC with them.

Sanguinary Guard kill the last Scarab and consolidate towards the Wraiths

Bottom of Blood Angels Turn 3
Black Storm Raven kills a Doom Scythe as well as the Red Storm Raven killing a Doom Scythe.

Sanguinary Guard move forward to get into position to assault the Wraiths

Dante's Squad deep strikes, flawlessly because he knows how to use a jump pack.  They kill 1 Wraith....again with a failed melta save....pistols are useless this game it seems.

Snipers manage to hit something and deal 1 wound on Wraiths

Sanguinary Guard assault in each killing 1, both are fearless so nothing happens.

Top of Necrons Turn 4

Both Night Scythes fly off table

Don't really have a picture of this but his remaining Doom Scythe flies over right in front of the Snipers.  He ends up killing 1 Sniper

Wraiths kills 2 Sanguinary Guard


Bottom of Blood Angels turn 4
I realize that it might be possible to kill whats left on the table.  So both my ravens drop to hover mode to try to kill that last Doom Scythe (Twin Linked Assault Cannons and Multi Melta on both, this has to work right?)  Well I dont hit with anything.......

Dante and his squad assault the 4 man Wraith Squad and SG are still locked in their CC

Dante's squad kills 2 wraiths but I also lose 2 Marines.and end up staying in CC, other Wraith squad kills off the last SG and they consolidate over to the ravens since they are fast skimmers now.

Top of Necrons Turn 5

2 Wraiths manage to explode my Black Storm Raven in Assault and I lose 1 marine from that explosion.

Dante's squad kills all the wraiths that are left in CC with them.

His 2 Night Scythes come back on and he beams 1 warrior squad down on his home objective and the other flies up and beams down into terrain near my objective.  Game got interesting now.  Course the squad that moved  36 inches to get to my objective can only snap fire now and they dont hit anything.

Last Doom Scythe also flies off the table.

Bottom of Blood Angels Turn 5
 Red Storm raven stays hovering and pivots around and flies over to the enemies deployment zone since I have nothing over there and shoot at the warriors in the building holding his home objective.....kill 1 warrior.

Dante's squad moves over to Imotech and his squad who just came down near my objective....would of been better off leaving Imotech away, this is what gave me my chance for a draw.

Dante assaults and the assault marines just straight up massacre the warriors.  They roll a 10 on leadership and I roll a 6 to sweep....Granting me Slay the Warlord.

Game ends at this point.

We both control our Primary Objective 3-3
He got First Blood, I got slay the Warlord and we both have Line Breaker.

Game ends 5-5

Lessons Learned.

Dropping the RB and that 5 man squad, I brought them just for the assault squad to man the Quad Gun and the RB to try to hurt something.....but yea points would of been better spent somewhere else and the scout squad could of manned the gun.....

Then Speaking of the Quad gun I should of placed it much further back since it has a 48 inch range.  I wasn't expecting it to get assaulted and die, I know how easy that is now so lesson learned there.

Really the majority of my mistakes came down to deployment and losing my Quad gun so early. 

I am going to be assembling and painting myself some devastator's (blue helmets) should be awesome.  Those should be done and painted in about a week if I am determined.  Don't really have that painting spark right now but with a tournament a month away I have to get it done.

That Honor Guard rolling a 3 to charge when I needed 6, if I would of gotten that charge off I would of easily done 2 wounds to the Scarab and got First Blood taking the win at the end.....but nope dice hate you sometimes.

I still have yet to see anyone ever fail a leadership test on Dante's Death mask, 1 day it will happen and I will cheer drawing looks from everyone I am sure.

Now time to figure out what to change in my list, until next time........

Thursday, July 12, 2012

Death Company and Death Company Dreadnought

Today we have a 10 man Death Comapany squad on foot with Bolters.

I equipped them with bolters with the change to rage in 6th ed.  Granting them +2 attacks on the charge  making them much more threatening at range.  From my experience so far in this new edition with my new setup they kill what they touch.  They are not a scoring unit so their job is cause havoc and tarpit, which in my last game with them they held a Necron wraith squad, their built in FNP works against their rending attacks.  My opponents usually try to deal with these guys often ignoring my actual scoring units...usually assault squads.  If they are not dealt with they start to get quite annoying running around the table rapid firing into things and then assaulting since they are also relentless.

Then my Death Company Dreadnought, he hasn't seen much play lately but I plan on using him more, just waiting for the meta to settle down some.  Right now seems everyone is trying to take as many fliers as they can fit into their list and foregoing all else.  These guys are immune to shaken and stunned results and have fleet.  They will tear pretty much anything limb from limb, or break the vehicle apart to rip whats inside limb from limb.

Tomorrow (Fri July 13) I should be able to get a game in, still hoping for Dark Eldar but I will take whatever.  Have a lot of tweaking to do on my list before a local 2k tournament Aug 15th.  I will also be testing out my new aegis defense line and see if I can actually give up one of my Storm Ravens.

I will probably pick up a box of tactical marines to convert over to Devastators.  Thinking 4 ML's maybe even throw a Lascannon instead of all ML's.  I'll figure that out when I see what the majority of what I will most likely be facing in competitive games.

Edit....
Added my Lemartes.  I removed his arms, changed them around a little bit and lengthened his blood crozius a bit.

Wednesday, July 11, 2012

Furioso Librarian and Dreadnought.

Once again no game today, so some more pictures to sate your thirst.

Today I'll show up my Furioso Librarian and Furioso Dreadnought.

I have only used this guy in one game so far in 6th ed.  Turn 1 went to my opponent who was playing Necrons.   Imotech's random lightning blew him up before I ever had a chance to throw dice.  It wasn't so bad though, 2 razorbacks and a Baal Predator also blew up from random lightning that same turn.  Someone's dice were hot....then went cold for the rest of the game.  At that point does it really matter though?

It was funny though because it still was a close game despite all that.  We tied on primary objectives 5-5 and he got first blood, 1 fast attack kill....I got 2 fast attack kills.   It came down to line breaker....he had it and I was 2 inches short from a draw.  So he won 8-7.

Second there is my Furioso Dreadnought.  I used him almost every single game in 5th ed.  In 6th though my dreadnoughts just don't seem survivable enough.  3 hull points seem to go down so fast because no one wants a dread breathing down their face.  This guy has blood talons, which were amazing....but now at AP3? Not so bad though choose your battles.


Tuesday, July 10, 2012

Dante and his Sanguinary Guard / Mephiston

Well I went to the game store today to try and get a game in but it looked like 2 games just got started and I did not feel like sitting around for 2 hours waiting for someone to finish.

So today I will post my Dante and his Sanguinary Guard


Dante (middle)- pretty much all Sanguinary Guard bits and the finecast head and jump pack.

Then Mephiston, which is Astorath's body and Abaddon the Despoilers head and Sword.

Unfortunately I don't think Mephiston will see to much play time anymore due the new AP3 Force Weapon and the fact he is not an IC so doesn't benefit from Look Out Sir.  He wasn't so bad in 5th ed but now that no one will jump in front of a bullet for him he's just not worth it.

Dante has been my go to man so far in 6th and he has been a beast.  Using his high initiative for Hit & Run now is awesome and his Axe Mortalis being Str 5 AP2 initiative 1 doesn't phase him.  He has yet to lose a challenge even getting challenged by TH/SS Terminators or PF Sergeants.  My dice have been hot for this but I still wouldn't let them challenge and he just hide behind some lowly sergeant. So instead he plants his axe in their forehead.





Monday, July 9, 2012

Terminator Librarian

My current project I finished today, decided to take a break from trying to get games in for a day and get one of my projects completed.

Today we have my Terminator Librarian w/storm shield and Force Axe.


Tomorrow I plan on going and getting another game in, hopefully against some Dark Eldar.  I would like to see how I do against an opponent that ignores night fighting and has loads of shooting.

Until tomorrow hopefully........

Saturday, July 7, 2012

Battle Report #2

Today it is Blood Angels vs Necrons.  My opponent is going to be using a few proxies for his Doom Scythes and Night Scythes. 
Mission: The Relic
Deployment: Dawn of War

My army list for this game was
Dante (Warlord Trait was FNP within 3 inches of an objective, kind of useless for me) -220
10x Assault Squad w/2 melta's and PF -235
10x Assault Squad w/2 melta's and PF -235
10x Assualt Squad w/ 2 flamer/s and PW -215
Sanguinary Guard w/Banner -230
9x Death Company w/bolters and 1 PW - 195
5x Scouts w/Sniper rifles and 1 ML and camo cloaks - 100
2x Sanguinary Priests w/jump packs and 1 PW -165
Storm raven with multi melta and assualt cannons -200
Storm raven with multi melta and assualt cannons -200
-2000

My Opponent
Imotech -225 (Warlord trait is Furious charge in the enemies deployment zone)
Cryptech w/Harbinger of Eternity and chronometron - 40
12x warriors w/Night Scythe -256
12x warriors w/Night Scythe -256
6x Wraiths w/Whip coils -270
6x Wraiths w/Whip coils -270
10x Scarabs -150
Doom Scythe -175
Doom Scythe -175
Doom Scythe -175
-1992 (May be something I missed, this is what I remember)

My opponent gets first turn, which is fine for me since its a objective game basically and all his stuff is deployed on his board edge anyway so even if I did take first I would never be able to get into range to shoot him.....that and Imotech has a 4+ seize the initiative anyway.


Top of 1
He has 2 Wraith squads and the scarabs start on the table but they all pretty much hug is board edge.  It is night fighting and Imotech's random lightning doesnt score any wounds on unengaged units.  He also has all his fliers in reserve as well as the warriors in the night scythes.

Bottom of 1
I move everything up hoping to get the relic early and start moving it back into my deployment zone. He also only brought 2 Scoring units being the warriors so I dont have a lot to worry about with him moving the relic.  I put my 2 assualt squads, dante, sanguinary priests into reserve they will be deep striking later.

I combat squaded the one assault squad with the flamers and PW

Snipers try to shoot the wraithes and there are 2 within 36 inches.  1 Sniper round and the ML launcher end up wounding.  He makes the save againt the sniper rifle with a 2+ cover save but fails on the ML rolling a 1 so 1 wraith instantly dies.  This is what the board looked like at the end of my movement phase.



Top of turn 2


2 Doom Scythes and 2 Night Scythes come onto the table (Notice the paper plates of doom cut out to look like the real thing)

Then all the scarabs and wraiths move forward

Doom Scythes wipe out the assault squad trying to take the relic and end up only killing 1 DC. 

First blood to Necrons it is now 0-1

Bottom of Turn 2





I Deep Strike my 2 Assault Squads next to his scarabs and wraiths, Dante's squad doesn't scatter and the other ends up moving like 4 inches closer to his wraiths but I am good by like 3 inches.  All in all excellent Deep Strike.  1 Storm raven comes on and shoots at 1 of the Doom Scythes scoring 2 Penetrating hits but he chooses to evade for the 5+ save and ends up passing both.  By doing that though he can only snap fire on his turn

My other stuff moves up and my 5 man assault squad there tries to take the relic....DC move up and Sanguinary guard start trying to make their way to the middle.

Dante's squad kills 4 scarab bases, 3 of the bases being instant kills from 2 melta's and Dante's Inferno pistol.

Other Assault squad puts 1 wound on a wraith.

Necron Turn 3

All his Fliers zoom 18 inches to the right and start shooting.

First Doom Scythe kills 1 Sanguinary guard with his death ray
2nd Doom Scythe kills 2 Sanguinary guard with the death ray
Night Scythe kills 1 guy from the assault squad by the relic
2nd Night Scythe kills 1 DC





Wraiths and scarabs assault the 3 guys on the relic killing them all off.

Wraiths by Dante's squad assault his sqaud.  1 wound on the wraiths and he killed 2 marines.  I fail LD and fall back 11 inches.  which was good I was going to try to Hit & Run either way.

Bottom of 3 Blood Angels


Red Storm raven zooms off the table and Black raven comes 18 inches on

Black Storm raven shoots a Doom Scythe scoring 1 Penetrating hit and locking his velocity.

Dante assaults the wraiths and kills them all.
DC rolls an 11 to charge and get to assault the other wraith squad killing 2 Wraiths
Assault Squad in front of scarabs assaults them and kills them all.

Top of Necron turn 4

Don't mind those scarabs on the left there they all dead. 




Black Storm raven gets glanced so he loses a hull point.  The remaining wraith dies in cc to the DC.  1 Doom Scythe came on and shot at the squad trying to take the relic but only ends up killing like 3 guys

Bottom of Turn 4 Blood Angels (This picture is actually the top of 5)


Red Storm raven comes zooming on and blows up the Doom Scythe and the Black Storm raven goes into hover mode and takes out the Night Scythe (which is the one carrying Imotech so he and his sqaud immediately get placed back into reserves)

I move Dante into the enemy deployement zone trying to secure Linebreaker and hopefually have a chance on taking out his warlord.

At this point it ends for me since he has nothing on the table

Top of Necrons turn 5



2 Doom scythes come on and 1 Night scythe

Warriors beam out of the night scythe trying to stop me

Imotech and his squad walk onto the table right in front of my squad (I was hoping for this)
either way they all rapid fire into my assault squad and I end up losing 4 marines.

1st Doom Scythe kills 1 DC and the other Doom scythe kills 1 DC and 2 of my marines running away with the relic with the death ray.  I end up being OK with the relic, guy carrying it was being protected by his buddies.

warriors choose to rapid fire into my raven and score a glancing hit, the night scythe scores another glancing hit on the raven.....they don't like fliers I guess and could care less that I am running away with the relic.

Bottom of 5

Dante's squad shoots at Imoteche's squad and ends up killing like 5 warriors and Imotech uses Look Out Sir to save himself from the melta's it works but now there is noone left alive within 6 inches of him and he ends up taking 2 more wounds since he was the closest model to my unit. 

My squad holding the relic move further into my deployment and DC company and 2 remaining Sanguinary guard try to shield them.  I destroy the Doom scythe with the red raven and black raven hovering takes out 5 warriors.

Dante and his squad assault Imotech killing everything giving me Slay the Warlord

Score is now 1-1

At this point the game ends on 5 so I get 3 points for the relic and another 1 for Linebreaker

Ending in 5-1 Blood Angels.....raising my 6th record to 2-1-1.

Was a fun game and gives an idea how games are going to be with lots of fliers.  I think I did a lot better this game and honestly looked like I was going to win around turn 3.   Great opponent and Doom Scythes are a pain with those Death rays 10 str ap1 line that just cuts off into whatever direction you want.  Those things scored more kills then anything else and definitely going to be top priority.




Friday, July 6, 2012

Battle Report #1



This is my first battle report, the battle was at Game Empire in San Diego, CA.  Tonight we have a little schism within the Blood Angel ranks, the battle is BA vs BA.  I was trying a few units I haven't used in awhile so my list is a mix of a few different units.  This was a pickup game with a great opponent, my list was made before I went there so I had no idea who I would be playing.  I like my lists to be able to handle all comers, I prefer it that way.  I don't like to build my army to fight a particular person.

My Army List
Dante -225
Honor Guard with 4 PG's -225
Assault Squad w/ PF and 2 Melta's -235
Scout squad - 4 sniper rifles w/missile launcher and camo cloaks -100
Death Company w/ 1 PW and all bolters - 155
Sanguinary Guard w/chapter banner -230
Terminator Assault Squad sergeant with LC's rest TH/SS - 220
Sanguinary Priest w/JP -75
Furiouso Dreadnought w/Blood Talons and Heavy Flamer -135
Storm Raven w/Multi-melta and assualt cannons -200
Storm Raven w/Multi-melta and assualt cannons -200
Points -2000

My Opponent -John (List from what I remember)
Librarian -100
Assualt Squad w/PF and 2 melta's -235
Assualt Squad w/Power Axe and 2 Flamers -215
Scouts (bolters) -75
Death Company w/Lemartes-350
DC Dreadnought -125
Storm Raven w/PC and multi melta -200
Terminator Assault Squad Sergeant w/TH/SS....2LC 2TH/SS -215
LR Crusader for the terminators -260
Sanguinary Priest w/JP -75
Bastion w/ Icarus Lascannon - 110
There are probably some unit upgrades spread around I don't remember but it was around a 2k list.

Ok now for the actual report.  We rolled for the Mission Crusade and Dawn of War deployment.  We did terrain and 5 objectives.  each objective is worth 3 victory points at the end of the game.   My opponent has first turn.
This is the picture of the way terrain was deployed, I will be on the left and my opponent on the right.

Deployment
John Deploys his scouts over in the bastion, and the LR crusader right next to it.  I deploy the stuff that could not go into reserve because of the new 50% rule.  I try to keep the stuff out of LoS of the LR and bastion.  There are also 2 objectives over on the side I deploy on.  Then the one right next to the bastion.

Top of Turn 1
LR shoots at scouts but doesn't kill anything, the bastion also shoots the LC but nothing.

Bottom of Turn 1
My Sanguinary Guard move up the left side with the Furioso and go sit next to that objective which ends up being +1 cover save because of mysterious objectives.  I don't have anything to shoot so the game is pretty uneventful so far.

Top of Turn 2

 John deep strikes both assault squads down in my deployment zone and combat squads them which actually proves to be pretty effective and I wish I would of done this but I usually like bigger squads and that definitely was a bad decision on my part but we will all see that as this report continues.

Assualt squads deep strike and run, pretty much all move another 5-6 inches.
3 of my DC die from the Land Raider, Bastion tries to shoot at my Furiouso again but rolls a 1 to wound.


Bottom of Turn 2
Both my ravens arrive but the bastion uses the interceptor rule to shoot at one of them in my movement phase and blows up one of my ravens which then scatters and rains down on top of my scouts in that ruin that they are in....luckily I don't lose any of them.

Dante uses his precision drop to land next to the ruin in front of his assault squad, I chose here because I didn't really want those 2 assault squads running around in my deployment zone and I didn't want to be near the bastion or LR.

Dante's squad shoots and kills 4 marines
Sniper squad kills 1 marine
Remaining raven shoots at LR but rolls a 3 to wound with double melta.

Top of Turn 3

Everything moves towards Dante, LR see's a target now moves up 12.  Terminators come storming out.  assualt squads all move up.  4 marines die to shooting as well as 2 DC on the other side of the ruin.
Then everyone assaults Dante's squad, I guess they want him dead....it is a schism and they apparently dont agree on his leadership style.
My raven isnt about to go to hover mode so he pivots a little and see's he has nothing to shoot at so he flies off the table knowing that the enemy raven is coming on next turn.
 Either way the TH/SS sergeant challenges Dante which I of course accept because it is just a lowly sergeant after all.  My assault squad was afraid or something because I miss on every attack, his marines do a little better but I made every saving throw.  The LC Terminators kill 3 marines after I fail the FNP save.
Dante kills the sergeant and I pass Leadership then Hit & Run out and move like 16 inches towards the assault squad in the middle of the table.

Bottom of Turn 3

Dante shoots and kills 1 marine and charges and kills 2 leaving like 1 alive.  At this point I started failing at writing stuff down. 




Top of Turn 4

Terminators and 3 assault guys that fell back earlier attack Dante.  Power fist sergeant challenges Dante and I accept and beat the sergeant down into the ground while everyone stands around and watches.

I believe it was this turn that all my sanguinary guard die from massed shooting from raven and LR

Bottom of 4

This turn my Honor guard come down but scatter away from everyone and my terminators scatter into terrain and all have to take dangerous terrain tests....but they end up being ok.

LC terminators cant get through Dante's 2+ armor and then Dante rolls to hit and one lands on a 6 so i place it on the TH/SS Terminator.  Dante ends up killing all of the LC terminators but ends up trading blows with the TH/SS terminator killing each other.

Top of 5



His raven goes down into hover mode and flies over to the right side where my honor guard and terminators all scattered away from the battle and drops a PC template right on top of the Honor Guard heads and I end up failing 2 out of 3 FNP saves.  Power of the machine spirited the multi melta onto the terminators and killed a TH/SS Terminator.

Botton of 5
I move my furiouso up towards his objective doesnt shoot becuase he wants the best chance to make his charge since it will already be lucky for me to get into them.  My scouts are trying to make their way to an objective since they are my only remaining scoring unit but fail at doing that, they made it to the bottom floor of the ruin thats about it.  Even if they did make it out the LR was right there to kill them

My raven flies on and the bastion gets my raven stuck in locked velocity, oh joy.  That bastion is really worth it this game for him.

At least at this point I get my Terminators into assault with his squad down there on the bottom making a long charge of like 10 inches, I end up wiping them all out except his priest who ends up falling back 17 inches.

The furiouso made his charge but missed with everything, of course.  His guy realize they cant hurt the furiosuo so choose to fail morale and end up getting out and going back like 9 inches.

At this point the game ends on the bottom of 5

He wins 5-0

He had an objective worth 3, he got Slay the Warlord and first blood.

The worse part was his power unit the DC never did anything they were sitting in his raven flying around and never needed to be used.  I should of broke my assault quad up with combat squads.  Would of helped to actually have more assault guys too.

DC were pretty useless, they couldn't hit anything with their bolter's and couldn't make a charge to save their life.  double 1's at the end for a glorious finish for the last 2 of them.

I couldn't kill his librarian who was already pretty weak from Dante's death mask but he ended up going back into the LR which i couldn't scratch.

Snipers couldn't really do anything, I missed most of the time with them too.  I was hoping for some 6's for some fun but my dice liked the number 2.

Sanguinary guard I deployed in the wrong place and they died for it.  I really only brought them because they were troops because of Dante.  Last game I played they were awesome killing a lot of wraiths in a necron army.

Furiouso could of been left home, deployment mistakes but he was pretty vulnerable with all the anti tank.  I started drifting away from vehicles becuase they usually all die turn 1 it seems./

Honor guard would of been better if they didn't scatter 6 inches away from everything, was funny when they rapid fired though and I had like 4 gets hot.  They weren't bad, would of been good if my dice were better.

That Bastion taking out 1 raven before he got to do anything wasn't good

I learned a lot this game, it was every enjoyable even though my geneseed was spread all across the battlefield.  Dante was a real beast this game having never failed a challenge and killing marines left and right as well as terminators.  He actually never lost a wound until he got instant death from a thunder hammer.

My record so far in 6th ed is 1-1-1. 

Feel free to comment on anything, I know I am not great but trying to learn.  One of my biggest mistakes seems to be deployment.  That's an ongoing problem, I'll figure it out one day.  Then the list which will definitely change.  Probably not the best game trying to see how different units are.

Thanks for reading, more to come in the future.






Thursday, July 5, 2012

The Beginning



Hello, My name is Travis.  I am starting this blog to record my success and failures with the Angels of Death. I enjoy all aspects of the hobby whether its throwing dice down or hunched over a desk lamp painting.  I consider myself an intermediate painter - not great, but well within the table top standard.

I have quite a few points of Blood Angels right now, I got into the hobby towards the end of 4th Edition and have played a few armies since.  I started playing a Nurgle-themed Chaos list and then progressed to Dark Angels.  From there, I went to Space Wolves and played them for over a year.  Got into Blood Angels, but mostly into the painting side of it, and didn't actually start playing games with them until after I experienced playing Grey Knights for awhile.  The army wasn't that fun for me, mostly because it didn't take very much effort to defeat people...  even with making mistakes during deployment or target priority.  It didnt seem to matter.  So I got rid of them and went full force with the Blood Angels.  Right now I probably have lost more games than I have won. 

I am sticking with them. I was really into the whole DoA style of play but that proved to be very difficult and seemed to always be at a disadvantage.I started trying hybrid style lists seeing what worked and what didn't.  So this blog will be my experiences with certain builds and what I think about them.  I consider myself to be a pretty competitive person and hope to participate in many tournaments in the months to come.

I just moved to San Diego, CA and play all my games at Game Empire.  There are many very talented people who play there so that can only make me a better player myself.

With 6th Edition just being released I expect the next few months to very exciting.......