Thursday, September 27, 2012

2K League Game 2 (2-0-0)

Last night I was paired against a footslogging Necron list.

Mission: Emperor's Will
Deployment: Hammer and Anvil

My list:
Dante - 225
Honor Guard w/JP's and 4 melta guns -205
10x Assault squad w/ 2 melta guns and powerfist -235
10x Assault squad w/ 2 Flamers and power sword -215
10x Tactical marines w/ multi melta and plasma gun -180
10x Death Company w/ bolters -200
8x Vanguard Veterans with 2 melta bombs and Glaive Encarmine - 265
Storm Raven w/ Multi melta and assault cannon -200
Storm Raven w/ Milti melta and assault cannon - 200
-2000

Warlord trait was FNP within 3 inches of an objective
Opponent granted outflank to his unit

From memory my opponent had
4 overlords
6 cryptech
4 five man warrior squads
2 six man wraith squads w/ 4 whip coils per squad
2 squads of 4 scarab bases (maybe 5 each)
3 annihilation barges
Triarch Stalker

I believe that's roughly it 3 cryptechs had solar pulse and I believe they all had the 36 inch str. 8 ap2 staffs.


Turn 1 Necrons
My opponent had first turn but most things were out of range, except the 3 annihilation barges which managed to kill 5 DC between the 3
Of them.
Turn 1 Blood Angels
I didn't do a whole lot, for the most part I moved around my units around to get better cover and make it difficult for my opponent to draw LoS.
Turn 2 Necrons
His warlord and a squad of wraiths he was attached to outflanked into my deployment right next to my home objective my tactical marines were holding.  Luckily he couldn't assault this turn so it would give a chance to shoot before the inevitable assault.  Everything else in the army moved forward and shooting at what they could see.


Turn 2 Blood Angels
2 Storm ravens, vanguard and assault squad with meltas deep strike.  Dante and the Hg couldn't make the reserve roll even with rerolls so no FNP for those guys.  They would have to fend for themselves for a turn.
Vanguard came down without scattering right into my enemies ruin where the obj was but I lost one to dangerous terrain.  Assault squad pretty much did the same thing but scattered 3 inches, lost another to dangerous terrain.
2 SR flew on and positioned themselves to shoot at the triarch and annihilation barges.
Assault squad in my deployment started booking it over to my tactical marines to assist them in that assault that was about to happen.
1 SR managed to take 1 hull point off one annihilation barge and the other SR blew up his triarch stalker.
Tactical marines rapid fired into his wraiths and ended up killin 1 and putting a wound on another as well as a wound on his warlord who failed a 2+ save.
Vanguard wiped out a warrior squad in assault.
Blood Angels 1-0


Turn 3 Necrons
Necrons get confused so half go towards his home obj and the other half try to continue going for
mine.  The annihilation barges roll like all 6s to hit my SR and kill it by sheer glancing hits.
At this point I have 1 DC left and he's out of Los of anyone else to shoot him.
Everything else runs to get closer to me and the wraiths in my deployment assault.  His warlord dies to over watch since he was leading the charge and failed look out sir.  I managed to kill 1 wraith in cc but I lost 5 tactical marines luckily they were fearless from red thirst.
Assault squad in his deployment got assaulted by a overlord with scarabs.  I lost 2 marines and he lost  overlord and 2 scarab bases.
Blood Angels 2-0

Blood Angels Turn 3
Dante and Honor guard come down but decide to come down behind his wraiths in his deployment to stop them from destroying and killing my chances from keeping his objective.
Assault squad in my deployment moved 6 inches over to the wraiths on my obj so I get reroll to charge.
SR made about a 45 degree turn and flew in front of his wraiths to shoot them as well.  Vanguard moved up in the the ruin to take out the last warrior squad there.
Dante's squad instant killed 2 wraiths, SR did nothing to them.
Vanguard assaulted ad killed the warrior squad, assault squad finished off the scarabs.
Assault squad in my deployment assaulted the wraiths on my obj.  Killing 2 wraiths and losing 2 tactical marines.

Necrons Turn 4
Everything at this point is making a mad dash over to his obj.  My assault squad consolidated 6 inches into the ruin so he couldn't draw line of sight on anything in there so everything just ran.
Annihilation tried shooting at my SR since I was in hover mode but I made most all of my jink saves except 1 glance so lost 1 hull point.


Blood Angels Turn 4
Vanguard moved out of ruin to slow down wraiths so my assault squad can hold the obj.
Dante moved up ad shot wraiths again, instant killing 1 more wraith.
SR stayed in hover mode and tried to shoot at annihilation barges again but couldn't do anything.
Assault squad and tacticals killed off the last of the wraiths in my deployment.

Vanguard and Dante/HG assault wraiths and killed them all off this assault phase....Dante pretty much did it all himself.

After that everything consolidates back towards the ruin to block any attempt from getting knocked off the obj, and there is nothing remotely close to my home obj.

Necrons Turn 5
Continues with shooting and think I lost 2 vanguard vets, Dante and his squad assault the last warrior squad trying to get into the ruins and wipe them all out, Dante once again delivering the most killing blows.
Blood Angels Turn 5
Once again trying to take out those annihilation barges but i cant manage to get through the armor, I had a knack of rolling great to hit then all ones or 2s for armor pen.   I proceed to encircle my objs so there is no way they will be taken from me at this point.  The game goes to turn 6 but not much changes

Blood Angels win with both Objectives and all 3 Secondaries earning a possible 20 out of 20 league Points..
14 for the Primary and 2 for each Secondary.

Blood Angels 20-2 (He managed to get line breaker)

Thursday, September 20, 2012

2k League Game 1 (1-0-0)

So Game 1 of the League went fairly well for me.  I played a pretty aggressive Tau player so it was a nice change to what I usually see.

My List-
Dante -225
Honor Guard w/JP's 4 Melta -205
10x Assault Squad w/2 Flamers and Power Sword -215
10x Assault Squad w/2 Flamers and Lightning Claw -215
10x Death Company w/Bolters -200
10x Tactical Marines /w Plasma gun and Multi-Melta -180
Sanguinary Priest w/JP -75
Furioso Dreadnought w/Blood Talons and Heavy Flamer -135
Furioso Dreadnought w/Blood Talons and Heavy Flamer -135
8x Vanguard Veterans w/JP's 2 Melta Bombs and Glaive Encarmine on Sergeant -265
6x Devastators w/4 ML's -146
-1996

I rolled on the Command Warlord Trait and got Move Through Cover for my Warlord and any unit within 12 inches.

My opponent got reroll rolls of 1 to hit near his Warlord

He got First turn and there was no night fighting turn 1.

I reserved Dante, HG, 2 Assault Squads and the Priest
on the table I had the Tactical Squad, DC, 2 Furioso's and Devastators.

Not a whole lot happened turn 1, I lost 2 DC but i think that was it.  I made some shots but nothing notable happened.

Turn 2 was when it got really interesting my opponent deep striked all his Plasma suits into my deployment wiping out my 2 furioso's, DC.  Granting him First Blood.  Honestly I didnt expect this at all, usually Tau cower away waiting for the inevitable surge forward.  Not today though

My Turn 2 saw my Vanguard vets come down and scatter 6 inches towards his unit in my deployment with his warlord and a few plasma suits.  The 2nd ring of vets ended up touching his drone so Mishap and I rolled a 1.....Whole unit dead.
Dante and the Honor Guard landed right next to that same unit that the vanguard were going for and shot the warlord in the face and killing 2 Drones and Instant killing the Warlord.  Then ended up falling back like 11 inches.  Assault squad also landed in his deployment and I proceeded to flame his fire warriors to death.  He had like 75 fire warriors so it was going to take some work.

My Tactical marines moved off their objective and moved over and shot 10 shots into one of his plasma suit squads killing one of them and they lost their leadership and started falling back.....funny thing with this squad is they failed their leadership every turn until it was about 1 inch from his table edge and he finally regrouped.

Turn 3 Had my other assault squad come down in his deployment flaming another squad and both of them surviving an incredible amount of firepower.  If i failed my armor save FNP saved me 75% of the time.    One turn his entire army shot at one assault squad and couldnt remove them from his deployment they dug in and weathered the storm....then next turn assaulted.   By the end of the game he didnt have any firewarriors near any objectives.  he had some in a building but there was no way they could make it that far in time.

Turn 6 he fired his broadsides at my tactical marines on the other side of the table killing 2 and I failed a leadership test on a 12...then I rolled 12 for fallback......the table edge was 11 inches from them.....yea.

At this point its turn 6 I have no scoring units left and he cant get any either.

He has first blood and i have Slay the Warlord.  So Dante went in with his Honor Guard to try to get me line breaker.  I ended up losing all the Honor guard and Dante made an incredible amount of saves.  My opponent even assaulted me with like 6 plasma suits to try to kill Dante off so he could get slay the warlord and deny me line breaker.....but Dante made all his saves again and proceeded to butcher every Tau near him.

Game ends on turn 7 and I have slay the Warlord and Line breaker to his first blood.

2-1 me

For this game since neither of us held the primary we both got 7 and each secondary was worth 2.

So 11-9 Blood Angels.

Sunday, September 9, 2012

Next League

Well the Blood Angels didn't do so well in the last game of the league.  Ended up 2-3-1, last game I was tabled the top of 5.  I went up against a Tyranid opponent which was a pretty rough list out assaulting my assault army.

Thing that really put the nail in the coffin though was the fact I couldn't make armor saves or FNP saves throughout the whole game, and pretty much every plasma gun in my army died from gets hot.

Which sums up how my game went and how frustrating it was becoming towards the end, eventually dice should roll average right? nope not that night.

So next league is going to be 2k with double force organization.

I am going to try something new, first off I am going to run Sanguinor.

I will also be fielding IG allies.

Right now it looks like
Company Command Squad w/Officer of the Fleet -80 points
Infantry Platoon - 175 points
   - Platoon Command Squad w/Autocannon and 1 Flamer
   - Infantry Squad w/Autocannon and 1 Flamer
    -Infantry Squad w/Autocannon and 1 Flamer

This gives me some more long range fire power with the Autocannons being able to take out light armor and even flyers.  A lot more bodies on the table, especially scoring bodies,  the Officer of the Fleet forcing my opponents reserves to come onto the table with a 4+ instead of 3+.

So what the list so far,

Sanguinor -275
Honor Guard /w Jump packs and 4 melta guns -205
10x Assault Squad w/2 Flamers and 1 Power sword -215
10x Assault Squad w/2 Melta guns and 1 Power fist -235
1x Sanguinary Guard w/Jump pack and Power Sword -90
10x Vanguard Veteran Squad w/2 Melta Bombs and Sergeant with Glaive Encarmine -325
Storm Raven w/Multi Melta and Assault Cannons -200
Storm Raven w/Multi Melta and Lascannon -200

Then IG ally list above.

So the plan right now is turn 1 I pretty much sit tight and take some shots at whatever I can but for the most part I will wait it out.

Turn 2 is when the fun starts, the 2 Storm Ravens should come on and take out enemy flyers and any heavy vehicles.  As well as the Sanguinor, vanguard vets and HG coming down into the enemies deployment zone.  HG provides FNP and should be able to take out a vehicle pretty easy giving me first blood.

vanguard use heroic intervention and assault, usually my target will be any anti air they might have or just go straight for the opponents objective.   Sanguinor provides +1 attack to anyone within 6 inches of him so the Vets will have 50 attacks on the charge.

Sanguinor is an experiment right now, hopefully it works out for me.  I plan to add onto my IG allies as the league progresses.