Thursday, October 11, 2012

2k League (3-2-1)

So during the league I got completely tabled by nids on the top of 5.  Didnt stand a chance so that was my first loss of the league....so didn't post anything on that since it was so bad for me.

Week 4 I faced Tau and that went much  better for me, was the Relic with Dawn of War deployment.

He got first turn and deployed in a gun line behind the Aegis Defense Line, his kroot infiltrated and pretty much ended up on top of the relic trying to get it to start bringing back to his deployment on turn 2.  Unfortunately for him I stole the Initiative and the Kroot were stuck out in the open with no save against Bolters.  Tactical Marines moved forward as well as the Death Company and just laid waste to them.....it was a very large squad, 20+ probably and over Half of them died.

Devastators shot at a unit of Crisis suits only killing a drone.  that was my first turn in a nut shell, he didnt have a lot he could do but he killed off 8/10 DC.

Turn 2 BA
SR came on, Dante and his squad w/Priest, Vanguard vets.  Only thing that couldn't make its reserve roll was a squad of assault marines.

SR lost 2 Hull Points from the Quad Cannon in the ADL.

Dante as you can see in the  picture above wiped out a large portion of fire warriors with the 2 flamers in his squad.  A squad of assault marines w/ Priest that started on the table were moving along the left part of my deployment. 

Vets charged the unit of Crisis Suits with his Warlord.

Turn 2 Tau
 He put everything he had into Dante's Squad and killed off everybody but Dante.  Luckily for me is it took his entire armies shooting to do that.  (First Blood Tau)

A squad of Crisis Suits deep striked behind the assault squad moving up the left side of the table, they had a variety of weapons with flamers being some of them.  I lost 2 guys in all that, FNP saving me a lot.

Vets killed off the Crisis suits  as well as the Warlord. (Slay the Warlord BA)

1-1

Turn 3 BA
Tactical marines and DC moved up towards the relic, the other assault squad that was still in reserves came in with a 2 inch scatter to the left.  The Crisis suits that came in behind that assault squad lost 2 drones and a suit and failed their LD test and started falling back.

The assault squad moved towards his ADL blasting into a fire warrior squad right there and they ended up falling off the table, and the assault squad that just came in from deep strike put good use to their flamers.

Dante joined the Vets and moved over  into the ruins to take out the Broadsides.  And Proceeded to wipe them out....Pretty much was all Dante though since the Vets couldn't get through the 2+ armor.

1-1

Turn 3 Tau
Quad gun kills the SR by taking the last Hull point off and it ends up crashing away in the middle of no where.

Crisis suits fly up and try to kill off some tacticals trying to stop them from getting the relic killing 2.

Turn 4 BA
This turn he lost all his fire warriors and last suit holding the Quad Gun as well as the Crisis Suits over by the relic.  The tactical marines are moving away with the relic.

For the rest of the game he was going flat out with the Tetra's trying to at least get himself Line Breaker.

At the end of the game I had the Relic so took the Primary for 14 League Points
Secondaries were Slay the Warlord, Line Breaker

He got Line Breaker and First Blood.

18-4 Blood Angels.

Thursday, September 27, 2012

2K League Game 2 (2-0-0)

Last night I was paired against a footslogging Necron list.

Mission: Emperor's Will
Deployment: Hammer and Anvil

My list:
Dante - 225
Honor Guard w/JP's and 4 melta guns -205
10x Assault squad w/ 2 melta guns and powerfist -235
10x Assault squad w/ 2 Flamers and power sword -215
10x Tactical marines w/ multi melta and plasma gun -180
10x Death Company w/ bolters -200
8x Vanguard Veterans with 2 melta bombs and Glaive Encarmine - 265
Storm Raven w/ Multi melta and assault cannon -200
Storm Raven w/ Milti melta and assault cannon - 200
-2000

Warlord trait was FNP within 3 inches of an objective
Opponent granted outflank to his unit

From memory my opponent had
4 overlords
6 cryptech
4 five man warrior squads
2 six man wraith squads w/ 4 whip coils per squad
2 squads of 4 scarab bases (maybe 5 each)
3 annihilation barges
Triarch Stalker

I believe that's roughly it 3 cryptechs had solar pulse and I believe they all had the 36 inch str. 8 ap2 staffs.


Turn 1 Necrons
My opponent had first turn but most things were out of range, except the 3 annihilation barges which managed to kill 5 DC between the 3
Of them.
Turn 1 Blood Angels
I didn't do a whole lot, for the most part I moved around my units around to get better cover and make it difficult for my opponent to draw LoS.
Turn 2 Necrons
His warlord and a squad of wraiths he was attached to outflanked into my deployment right next to my home objective my tactical marines were holding.  Luckily he couldn't assault this turn so it would give a chance to shoot before the inevitable assault.  Everything else in the army moved forward and shooting at what they could see.


Turn 2 Blood Angels
2 Storm ravens, vanguard and assault squad with meltas deep strike.  Dante and the Hg couldn't make the reserve roll even with rerolls so no FNP for those guys.  They would have to fend for themselves for a turn.
Vanguard came down without scattering right into my enemies ruin where the obj was but I lost one to dangerous terrain.  Assault squad pretty much did the same thing but scattered 3 inches, lost another to dangerous terrain.
2 SR flew on and positioned themselves to shoot at the triarch and annihilation barges.
Assault squad in my deployment started booking it over to my tactical marines to assist them in that assault that was about to happen.
1 SR managed to take 1 hull point off one annihilation barge and the other SR blew up his triarch stalker.
Tactical marines rapid fired into his wraiths and ended up killin 1 and putting a wound on another as well as a wound on his warlord who failed a 2+ save.
Vanguard wiped out a warrior squad in assault.
Blood Angels 1-0


Turn 3 Necrons
Necrons get confused so half go towards his home obj and the other half try to continue going for
mine.  The annihilation barges roll like all 6s to hit my SR and kill it by sheer glancing hits.
At this point I have 1 DC left and he's out of Los of anyone else to shoot him.
Everything else runs to get closer to me and the wraiths in my deployment assault.  His warlord dies to over watch since he was leading the charge and failed look out sir.  I managed to kill 1 wraith in cc but I lost 5 tactical marines luckily they were fearless from red thirst.
Assault squad in his deployment got assaulted by a overlord with scarabs.  I lost 2 marines and he lost  overlord and 2 scarab bases.
Blood Angels 2-0

Blood Angels Turn 3
Dante and Honor guard come down but decide to come down behind his wraiths in his deployment to stop them from destroying and killing my chances from keeping his objective.
Assault squad in my deployment moved 6 inches over to the wraiths on my obj so I get reroll to charge.
SR made about a 45 degree turn and flew in front of his wraiths to shoot them as well.  Vanguard moved up in the the ruin to take out the last warrior squad there.
Dante's squad instant killed 2 wraiths, SR did nothing to them.
Vanguard assaulted ad killed the warrior squad, assault squad finished off the scarabs.
Assault squad in my deployment assaulted the wraiths on my obj.  Killing 2 wraiths and losing 2 tactical marines.

Necrons Turn 4
Everything at this point is making a mad dash over to his obj.  My assault squad consolidated 6 inches into the ruin so he couldn't draw line of sight on anything in there so everything just ran.
Annihilation tried shooting at my SR since I was in hover mode but I made most all of my jink saves except 1 glance so lost 1 hull point.


Blood Angels Turn 4
Vanguard moved out of ruin to slow down wraiths so my assault squad can hold the obj.
Dante moved up ad shot wraiths again, instant killing 1 more wraith.
SR stayed in hover mode and tried to shoot at annihilation barges again but couldn't do anything.
Assault squad and tacticals killed off the last of the wraiths in my deployment.

Vanguard and Dante/HG assault wraiths and killed them all off this assault phase....Dante pretty much did it all himself.

After that everything consolidates back towards the ruin to block any attempt from getting knocked off the obj, and there is nothing remotely close to my home obj.

Necrons Turn 5
Continues with shooting and think I lost 2 vanguard vets, Dante and his squad assault the last warrior squad trying to get into the ruins and wipe them all out, Dante once again delivering the most killing blows.
Blood Angels Turn 5
Once again trying to take out those annihilation barges but i cant manage to get through the armor, I had a knack of rolling great to hit then all ones or 2s for armor pen.   I proceed to encircle my objs so there is no way they will be taken from me at this point.  The game goes to turn 6 but not much changes

Blood Angels win with both Objectives and all 3 Secondaries earning a possible 20 out of 20 league Points..
14 for the Primary and 2 for each Secondary.

Blood Angels 20-2 (He managed to get line breaker)

Thursday, September 20, 2012

2k League Game 1 (1-0-0)

So Game 1 of the League went fairly well for me.  I played a pretty aggressive Tau player so it was a nice change to what I usually see.

My List-
Dante -225
Honor Guard w/JP's 4 Melta -205
10x Assault Squad w/2 Flamers and Power Sword -215
10x Assault Squad w/2 Flamers and Lightning Claw -215
10x Death Company w/Bolters -200
10x Tactical Marines /w Plasma gun and Multi-Melta -180
Sanguinary Priest w/JP -75
Furioso Dreadnought w/Blood Talons and Heavy Flamer -135
Furioso Dreadnought w/Blood Talons and Heavy Flamer -135
8x Vanguard Veterans w/JP's 2 Melta Bombs and Glaive Encarmine on Sergeant -265
6x Devastators w/4 ML's -146
-1996

I rolled on the Command Warlord Trait and got Move Through Cover for my Warlord and any unit within 12 inches.

My opponent got reroll rolls of 1 to hit near his Warlord

He got First turn and there was no night fighting turn 1.

I reserved Dante, HG, 2 Assault Squads and the Priest
on the table I had the Tactical Squad, DC, 2 Furioso's and Devastators.

Not a whole lot happened turn 1, I lost 2 DC but i think that was it.  I made some shots but nothing notable happened.

Turn 2 was when it got really interesting my opponent deep striked all his Plasma suits into my deployment wiping out my 2 furioso's, DC.  Granting him First Blood.  Honestly I didnt expect this at all, usually Tau cower away waiting for the inevitable surge forward.  Not today though

My Turn 2 saw my Vanguard vets come down and scatter 6 inches towards his unit in my deployment with his warlord and a few plasma suits.  The 2nd ring of vets ended up touching his drone so Mishap and I rolled a 1.....Whole unit dead.
Dante and the Honor Guard landed right next to that same unit that the vanguard were going for and shot the warlord in the face and killing 2 Drones and Instant killing the Warlord.  Then ended up falling back like 11 inches.  Assault squad also landed in his deployment and I proceeded to flame his fire warriors to death.  He had like 75 fire warriors so it was going to take some work.

My Tactical marines moved off their objective and moved over and shot 10 shots into one of his plasma suit squads killing one of them and they lost their leadership and started falling back.....funny thing with this squad is they failed their leadership every turn until it was about 1 inch from his table edge and he finally regrouped.

Turn 3 Had my other assault squad come down in his deployment flaming another squad and both of them surviving an incredible amount of firepower.  If i failed my armor save FNP saved me 75% of the time.    One turn his entire army shot at one assault squad and couldnt remove them from his deployment they dug in and weathered the storm....then next turn assaulted.   By the end of the game he didnt have any firewarriors near any objectives.  he had some in a building but there was no way they could make it that far in time.

Turn 6 he fired his broadsides at my tactical marines on the other side of the table killing 2 and I failed a leadership test on a 12...then I rolled 12 for fallback......the table edge was 11 inches from them.....yea.

At this point its turn 6 I have no scoring units left and he cant get any either.

He has first blood and i have Slay the Warlord.  So Dante went in with his Honor Guard to try to get me line breaker.  I ended up losing all the Honor guard and Dante made an incredible amount of saves.  My opponent even assaulted me with like 6 plasma suits to try to kill Dante off so he could get slay the warlord and deny me line breaker.....but Dante made all his saves again and proceeded to butcher every Tau near him.

Game ends on turn 7 and I have slay the Warlord and Line breaker to his first blood.

2-1 me

For this game since neither of us held the primary we both got 7 and each secondary was worth 2.

So 11-9 Blood Angels.

Sunday, September 9, 2012

Next League

Well the Blood Angels didn't do so well in the last game of the league.  Ended up 2-3-1, last game I was tabled the top of 5.  I went up against a Tyranid opponent which was a pretty rough list out assaulting my assault army.

Thing that really put the nail in the coffin though was the fact I couldn't make armor saves or FNP saves throughout the whole game, and pretty much every plasma gun in my army died from gets hot.

Which sums up how my game went and how frustrating it was becoming towards the end, eventually dice should roll average right? nope not that night.

So next league is going to be 2k with double force organization.

I am going to try something new, first off I am going to run Sanguinor.

I will also be fielding IG allies.

Right now it looks like
Company Command Squad w/Officer of the Fleet -80 points
Infantry Platoon - 175 points
   - Platoon Command Squad w/Autocannon and 1 Flamer
   - Infantry Squad w/Autocannon and 1 Flamer
    -Infantry Squad w/Autocannon and 1 Flamer

This gives me some more long range fire power with the Autocannons being able to take out light armor and even flyers.  A lot more bodies on the table, especially scoring bodies,  the Officer of the Fleet forcing my opponents reserves to come onto the table with a 4+ instead of 3+.

So what the list so far,

Sanguinor -275
Honor Guard /w Jump packs and 4 melta guns -205
10x Assault Squad w/2 Flamers and 1 Power sword -215
10x Assault Squad w/2 Melta guns and 1 Power fist -235
1x Sanguinary Guard w/Jump pack and Power Sword -90
10x Vanguard Veteran Squad w/2 Melta Bombs and Sergeant with Glaive Encarmine -325
Storm Raven w/Multi Melta and Assault Cannons -200
Storm Raven w/Multi Melta and Lascannon -200

Then IG ally list above.

So the plan right now is turn 1 I pretty much sit tight and take some shots at whatever I can but for the most part I will wait it out.

Turn 2 is when the fun starts, the 2 Storm Ravens should come on and take out enemy flyers and any heavy vehicles.  As well as the Sanguinor, vanguard vets and HG coming down into the enemies deployment zone.  HG provides FNP and should be able to take out a vehicle pretty easy giving me first blood.

vanguard use heroic intervention and assault, usually my target will be any anti air they might have or just go straight for the opponents objective.   Sanguinor provides +1 attack to anyone within 6 inches of him so the Vets will have 50 attacks on the charge.

Sanguinor is an experiment right now, hopefully it works out for me.  I plan to add onto my IG allies as the league progresses.

Thursday, August 23, 2012

League Game 4 (2-2-0)

This week I was pitted against Chaos w/ Demon Allies. 

My list
Dante -225
Honor Guard /w JP's and 4 Plasma Guns -225
10x Assault Squad w/2 Flamers and Power sword -215
10x Tactical Squad w/Plasma Gun and Mult-Melta -180
Sanguinary Guard w/2 Power Fists -220
Scouts w/4 Sniper Rifles and Missile Launcher and Camo Cloaks -100
10x Vanguard Veterans w/2 Melta Bombs and Glaive Encarmine -325
Aegis Defense Line w/ Quad Gun -100

Turn 1 went to my opponent, I didn't try to seize since I wanted him to move as close to me as possible before I got to go to give me a better opportunity to engage him and so I can get some last turn Objective grabbing.


Turn 1 Chaos -
He started moving all his stuff forward, His Demon Prince used Lash of Submission to move my Sanguinary Guard over and into a tight pack.  The Defiler fired his Battle Cannon at then luckily it scattered and landed on the Tactical marines behind the Aegis Defense Line, killed one marine.

Turn 1 Blood Angels
The Sanguinary Guard moved forward and got their charge off on the Blood Letters and Skull taker.  Skull Taker had a hard time landing a hit this game, which was lucky for me since he was WS5 and rends on a 4+ which also causes Instant Death.  I didn't have to worry about that though since if he hit he didn't wound.

I tried shooting at the Soul grinder some but couldn't dent it with the rest of my army.  Pretty Uneventful turn for me, just trying to slow him down until my reserves had a chance to come in.

Chaos Turn 2-
 Didn't get a picture of his turn but his Demon Prince used lash to move my Assault squad up and into a tight grp so his battle cannon on the defiler could shoot again, but it scattered over into teh tacticals again. 

Sanguinary Guard were tearing up the Blood Letters, 2+ save against their AP3 weapons is pretty nice.

The Demon Prince then assaults and the Flamers ending up scoring 5 hits and end up putting 2 wounds on him.  He ends up killing 2 marines though so its even.

Blood Angels Turn 2-

The Honor Guard w/Dante come down as well as the Vanguard Veterans.   The Honor Guard blow up the Rhino carrying Plague marines and gives me First Blood, the Vanguard then assault the Plague Marines.

The Sanguinary Guard combat is whittling down pretty quick and like 2 of my guys left and 1 Blood Letter and Skull Taker.

Chaos Turn 3-
My Sanguinary Guard finally die, Skull Taker figured out how to hit and wound.

Plague Marines shot into Dante and the HG, killing 3 guys.  and his Plague Bearers started moving towards the combat.  The Havocs rained missiles down on Dante and his squad, I made it out of that one pretty good.

The Thousand Sons all get out of their Rhino and also lay fire into Dante and his squad but they didnt hit very well and I managed to walk out of that one with 2 wounds on Dante.

Blood Angels Turn 3-




My Tactical Marines shoot the Plasma Gun and Multi melta at the Soul Grinder and the melta ends up scoring a  penetrating  hit but I roll a 1 to wound.   The scout with the missile launcher though shoots and rolls a 6 to hit, 6 to pen, and a 6 on the damage table.  This was really the turning point of the game for me.  I had nothing to really deal with that Soul Grinder once it hit my lines, I took it out at the perfect time.  If that didn't happen I wouldn't of had the scoring units necessary at the end of the game.

Assault Marines shoot Skull Taker in the face with their bolt pistols and he dies.

Chaos Turn 4
Thousand Sons shoot into my tacticals killing like 2 of them.

Vanguard Vets finally die after the defiler came in and assisted.

Dante got assaulted my plaguebearers, he killed 4 of them and didnt take a single wound. 

Blood Angels Turn 4

Assault Squad moves  into a Mysterious Forest and ends up being a Ironbark forest giving me a 3+ cover save.  Dante finally dies, giving my opponent Slay the Warlord

Game is 2-2.  First Blood and Slay the Warlord for me, Slay the Warlord and a Fast Attack kill for him.

Chaos Turn 5
 Thousand Sons shoot at my tacticals again as they hoofing it to the Objective and they lose 3 more.

Blood Angels Turn 5-6


This Picture is actually the bottom of turn 6.  I spent my turn running to secure Objectives, tactical's managed to kill like 2 Thousand Sons, but I was really banking on the game ending on turn 6 and it did.  I controlled 3 Objectives and he Controlled 2.

So I had First Blood, Slay the Warlord, a 3 point OBJ, 3 Point and 2 Point.

He had Slay the Warlord, Fast Attack Kill, 1 point OBJ and 4 Point OBJ.

Game ends 10-7 Blood Angels.

Then I also got 10 League Points for the Win so 20 League points for me.



Saturday, August 18, 2012

League Game 3 (1-2-0)

Game 3 had me pitted against the Tau, of course I didn't take any pictures because of the fast pace of the game.  I need to try to get some for next game.

Things that went poorly for me this game was my Vanguard Vets failing to come in on turn 2.  Rolled a 1 then with the reroll from DoA I rolled a 1 again.  My Honor Guard did come in though so I deepstriked them into a ruin in my opponents deployment.  He had railgun broadsides in there as well as a squad of 3 crisis suits with plasma.

Dante with the HG lost 1 from failing his dangerous terrain test....broke both his legs coming in.  I rapid fired their plasma guns and the tau made every cover save.  The main reason I sent dante here though was to take care of the biggest threat on the table but the obj they were sitting on also granted skyfire......so I needed to take care of those rail gun broadsides before my flyers came on.

Vanguard came in on turn 3, and landed 5 inches away from their target they were planning on assaulting.  Course I rolled snake eyes for the charge and in my opponents shooting phase rapid fired plasma from Commander farsight and his complete retinue full of plasma and missiles that just came in from reserves.  Needless to say my vanguard were pretty much wiped out to the man.

My opponent got first blood, slay the warlord, 1 heavy support kill during the game.

I got 1 Heavy support kill, 2 Objectives. (My Storm raven flew away and went into hover mode to claim an objective and my assault squad I kept back was holding the other in my deployment.  At the end that storm raven had 1 hull point left so it was close)

Saturday, August 11, 2012

League Game 2 (0-2-0)

My List
Dante -225
Honor Guard w/JP's and 4 Plasma Gun's -225
8x Assault Squad w/ 1 Melta and Powerfist
8x Assault Squad w/1 Melta and Powerfist
9x Death Company w/ Bolters and Power Sword
10x Vanguard Veteran Squad w/4 Power Fists and 4 Storm Shields, 1 Melta Bomb -485
2x Sanguinary Priests -150

I believe that was everything, I paired up against an IG player with BA Allies.  I don't remember the whole list but I remember the Thunderbolt and Cestus Assault Ram.  The Cestus killed Dante and his entire Honor Guard in 1 Melta Blast.

There were like 5 Fliers which in itself wasnt so bad, I thought I was doing pretty well.
This is a picture at the start of my turn 2, the mission was purge the alien and Hammer and Anvil deployment.  I started my troops right on the 24 in line and tried to move forward as fast as I could.

Turn 2 he had 3 fliers come in, at this point you can see my DC already took 3 casualties.....from the Leman Russ Executioner.  The good news is I combat squaded the Vanguard Vets 1 set came down and took out the Leman Russ, the other drifted 6 inches into his squad and got a mishap and went right back into reserves.

Dante and the HG came down and Rapid Fired Plasma into the back of one of his flyers and it exploded with the 1 six to hit I got.  He had a veteran guardsman team inside and they all died but 1 guy who plummeted to the ground unharmed.  At this point I got first blood.

Then as you can see from the picture above the Cestus dropped off a ten man BA assault squad right in front of mine (painted as GK's) then the Cestus turned around in Hover mode and wanted Dante dead.

Then the Melta blast happened from the Cestus and killed Dante and the HG.  I will remember this, that things weapon is brutal...didn't help it didn't scatter at all.

Vanguard vets tried to come down again in turn 3 but again scattered 6 inches towards his troops and again got a Mishap and went back into reserves.

Those are all the pictures I have but the game ended on turn 5, never got night fighthing.

I was trying to recover from facing all terminators with Draigo last game and I go right into a heavy flyer list.  Hard trying to figure out a list and maintain my assault theme I want.

I believe next week is Big Guns Never Tire.....oh boy.